Difference between revisions of "Main Page"

From Open-IOV
Jump to navigation Jump to search
m (2026-10-30 wiki refresh: add Project Plan page (phases, gates, workstreams, next steps))
m (2026-11-09 evening refresh 2: forced GLX selects libnvidia-glcore; windowed glxgears hangs in the glcore kick wait)
 
(2 intermediate revisions by the same user not shown)
Line 21: Line 21:
* '''[[FAQ]]''' — the questions we get asked most.
* '''[[FAQ]]''' — the questions we get asked most.


== Project status (2026-10-30) ==
== Project status (2026-11-09) ==
{| class="wikitable"
{| class="wikitable"
! Area !! State
! Area !! State
Line 35: Line 35:
| Guest CUDA kernel execution on real hardware || Working — vector-add, matrix-multiply and transformer kernels run green on fresh boots; the battery's staged-transfer class and per-guest isolation are in progress
| Guest CUDA kernel execution on real hardware || Working — vector-add, matrix-multiply and transformer kernels run green on fresh boots; the battery's staged-transfer class and per-guest isolation are in progress
|-
|-
| 3D graphics: Xorg + OpenGL, Vulkan || In progress — the X server and GLX run on the emulated vGPU, the engine executes real GL method streams, and the guest Vulkan pipeline runs end to end; rendered (non-black) pixels are the current frontier — see [[Graphics Execution]], [[OpenGL]], [[Vulkan]]
| Display and KMS (nvidia-modeset/NvKms, /dev/dri, X) || Working — the emulated display engine serves the modeset push buffers and notifier completion; NvKms registers, X settles and glxinfo reports OpenGL 4.6.0 with direct rendering
|-
| 3D graphics: Xorg + OpenGL, Vulkan || In progress — the display/KMS and GL stacks run, the direct GL client's GR/CE channels submit and retire, and forcing GLX selects libnvidia-glcore; the minimal windowed glxgears hangs in the glcore kick wait. Kernel-visible present completion, the X DDX push-buffer get-word/notifier completion and physical dispatch of the GL draws are the current frontier — see [[Graphics Execution]], [[OpenGL]], [[Vulkan]]
|-
|-
| Windows guests, multi-tenancy, migration, performance || Not yet — multiple mediated devices (different emulated VRAM sizes) and multiple guests already coexist; per-guest execution isolation is in progress
| Windows guests, multi-tenancy, migration, performance || Not yet — multiple mediated devices (different emulated VRAM sizes) and multiple guests already coexist; per-guest execution isolation is in progress

Latest revision as of 00:06, 10 November 2026

An absence of critical technical documentation has historically slowed growth and adoption of developer ecosystems for GPU virtualization.

This CC-BY-4.0 licensed content can either be used with attribution, or used as inspiration for new documentation, created by GPU vendors for public commercial distribution as developer documentation.

Where possible, this documentation will clearly label dates and versions of observed-but-not-guaranteed behaviour vs. vendor-documented stable interfaces/behaviour with guarantees of forward or backward compatibility.


Open-IOV is an open-source virtualization layer for NVIDIA GPUs: it runs stock, unmodified NVIDIA drivers inside virtual machines — Linux and Windows — with CUDA on hardware you own, without proprietary vGPU licenses, without patching the guest driver, the host driver, the hypervisor or the firmware.

Emulate the interface. Pass through the work. Never patch anyone.

The only new component is one host kernel module (vgsp.ko), which implements the interface the guest driver expects to talk to — the GPU System Processor and its resource-manager firmware — and arranges for the guest's work to run on real GPU hardware.

About Open-IOV · Community · Documentation

Start here

Project status (2026-11-09)

Area State
Emulated vGPU device (PCI, BARs, MSI-X, VFIO mdev) Working
GSP boot emulation and GSP-RM message queues / RPC Working
Stock guest driver probe, nvidia-smi (TU104) Working
CUDA userspace init and the driver-API smoke (ALL OK, 64-byte payload round-trips) Working
Guest CUDA kernel execution on real hardware Working — vector-add, matrix-multiply and transformer kernels run green on fresh boots; the battery's staged-transfer class and per-guest isolation are in progress
Display and KMS (nvidia-modeset/NvKms, /dev/dri, X) Working — the emulated display engine serves the modeset push buffers and notifier completion; NvKms registers, X settles and glxinfo reports OpenGL 4.6.0 with direct rendering
3D graphics: Xorg + OpenGL, Vulkan In progress — the display/KMS and GL stacks run, the direct GL client's GR/CE channels submit and retire, and forcing GLX selects libnvidia-glcore; the minimal windowed glxgears hangs in the glcore kick wait. Kernel-visible present completion, the X DDX push-buffer get-word/notifier completion and physical dispatch of the GL draws are the current frontier — see Graphics Execution, OpenGL, Vulkan
Windows guests, multi-tenancy, migration, performance Not yet — multiple mediated devices (different emulated VRAM sizes) and multiple guests already coexist; per-guest execution isolation is in progress

The full story, with evidence and the current wall: Project Status and The Execution Frontier.

Graphics

  • Graphics Execution — how guest 3D work reaches the physical engines
  • OpenGL — the stock guest GL stack on the emulated vGPU
  • Vulkan — the guest Vulkan pipeline on the emulated vGPU
  • DirectX — the Windows/DirectX target

Deep dives

Firmware interoperability

Project and ecosystem

Community

About Open-IOV

Open-IOV runs unmodified NVIDIA driver stacks inside virtual machines with GPU compute on hardware you own — no proprietary vGPU license, and no patches to the guest driver, the host driver, the hypervisor or the firmware. The project adds one host kernel module (vgsp.ko) that implements the interface the guest driver expects to talk to — the GPU System Processor and its resource-manager firmware — and arranges for the guest's work to run on real GPU hardware.

  • Mission: make NVIDIA GPUs fully virtualizable, by anyone, for any hypervisor, without modifying NVIDIA software, firmware or hardware.
  • Principles: no patches anywhere; honest status carried with dated evidence; an independent, self-contained IP block; durability by owning the interface rather than a snapshot of it.
  • Licensing: all documentation on this site is CC-BY-4.0; the project's code is BSD-3-Clause (GPL-2.0 for the kernel modules); NVIDIA software and firmware are used unmodified and are not redistributed.

Read more about Open-IOV →

About this wiki

This wiki previously hosted documentation from the earlier project era (2021–2023). Those pages are retained for reference under History; current documentation starts at Documentation.